This is probably the worst solution as the tribes could easily catch up in the ~1000 years before colonisation starts, and binding them to new institutions to prevent this would just further increase the already packed institution roster. This would force the overlord to protect the colony, but would change the game dynamic.Ĭreate new techs that Old World nations already have. I don't know if this can be done as I only have limited modding experience.Īutomatically include the overlord in colonial wars if the tribe isn't significantly behind in tech. Somehow disallow upgrading centers of trade for tribes. This would allow human players to still make a New World empire while the AI would be extremely unlikely to. Make developing provinces too expensive until their religion is reformed. I've been thinking of solutions, and I've come up with a few ideas: Surely there must be a way to restrict this. North American and African tribes will usually have equal tech levels to colonisers, and as soon as a colonial nation forms they simply invade, preventing any significant colonial powers from forming.įrom what I've seen, they can catch up like this due to development increases and upgrading centers of trade. When you pick early start dates, the entire world keeps up with tech and institutions. I don't know if anyone's mentioned this previously, but I assume due to how popular the mod is that this must have been noticed before.
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